Built by a driver.
Proven on track.
We don’t just build these rigs. We race on them.
What makes ours different.
Feedback that actually works
Most simulators sell you motion. The rig tilts, throws you around, looks impressive in a video. But you can’t replicate real G-forces in a living room, and the delay in the response trains the wrong timing. We cut motion entirely and engineered haptic feedback into the pedals and chassis, signals that tell you when you’re in ABS, when the rear is stepping out, when you’re at the limit. The information that makes you faster. Nothing that doesn’t.
More seat time than a full season
A track day is a whole day for maybe two hours of actual driving, and you’re never truly at the limit because the limit costs money. On the sim you’re at the limit every lap. Run the same corner 40 times, try a different line, pull the data. No run groups. No repair bills. Thirty minutes a day beats one day a month, every time.
Everything handled. You just drive.
Building a competitive sim setup means months of research and something is almost always wrong. Our systems arrive complete, delivery, installation, and seat fitting included. Plug into the wall, hit power, drive. The software updates overnight so it’s current every morning. Finance over three years and full hardware and software support is covered for the entire term. Your job is to drive.
This isn't for gamers.
Most track drivers who’ve sat in a simulator walked away unimpressed. The physics felt off. The feedback wasn’t there. It didn’t translate. That’s a fair reaction because most simulators aren’t built for drivers. They’re built for people who want to feel like they’re driving. There’s a difference.
Every decision in our rigs was made by someone who drives competitively and needed the sim to make him faster. Not just more comfortable. Faster.
Come drive it before you decide.
Book a consultation and we’ll walk you through the system in person.